The Nintendo Switch 2 console will support NVIDIA DLSS 3,5 Ray Reconstruction, which will make the new console by Nintendo more capable at ray tracing compared to the PlayStation 5 and Xbox Series X|S consoles.
In a new podcast shared today by Nate the Hate, who proved to be reliable in the past regarding Nintendo rumors, it was confirmed that the next Nintendo console will support NVIDIA DLSS 3.5 AI-powered Ray Reconstruction, which considerably improves the quality of ray tracing. Quality of ray tracing will mostly depend on the denoisers used, so things will change on a title-to-title basis, but it is likely to surpass what the PlayStation 5 and Xbox Series X|S are capable of regarding ray tracing in the future, as Ray Reconstruction can be updated via new firmware versions.
Speaking of the Nintendo Switch 2 feature set, Nate the Hate also commented on which feature that is part of NVIDIA DLSS will be supported by the console. While he says that he believes Frame Generation won’t be supported, the insider considers the console extremely future-proof, as both Nintendo and NVIDIA are working to make the console as advanced as possible in the realm of mobile technology with the feature set that makes the most sense for the system.
While Nate the Hate proved reliable in the past, we have to take what was revealed today with a grain of salt. Still, given how positive the reports talking about how good the Matrix Awakens Unreal Engine 5 demo ran on the console, it’s extremely likely the console will indeed support Ray Reconstruction (which debuted recently in Cyberpunk 2077).
The Nintendo Switch 2 launches on a yet-to-be-confirmed release date. We will keep you updated on the console as soon as more come in on it, so stay tuned for all the latest news.